2-2
-
UNDERSTANDING GAMES AND THE INDUSTRY THAT PRODUCES THEM: A REVIEW OF THE EDITED VOLUME THE VIDEO GAME INDUSTRY
by Chris J. Young First published August 2015. Download full review PDF here. Peter Zackariasson & Timothy L. Wilson (Eds.). The Video Game Industry: Formation, Present State, and Future. New York: Routledge, 2012, 268 pp., ISBN NO.9780415896528 Published as part of Routledge Studies in Innovation, Organization and Technology (RIOT!), The Video Game Industry, edited by Peter Zackariasson and… Continue reading
-
RED DEAD MASCULINITY: CONSTRUCTING A CONCEPTUAL FRAMEWORK FOR ANALYZING THE NARRATIVE AND MESSAGE FOUND IN VIDEO GAMES
by Benjamin J. Triana First published August 2015. Download full article PDF here. Abstract Rockstar’s Red Dead Redemption video game exemplifies a complex narrative that combines a video game’s gameplay, story elements, and Western genre tropes. The narrative constructs a masculinity in opposition to social forces not only constructed in the video game world but also found in… Continue reading
The Journal of Games Criticism is a non-profit, peer-reviewed game studies journal that strives to connect the conversations between traditional academics and popular game critics. The journal strives to be a producer of feed-forward approaches to video games criticism with a focus on influencing gamer culture, the design and writing of video games, and the social understanding video games and video game criticism.
ISSN: 2374-202X
Recent Articles
- A Contemporary Take on Victorian Lunacy: Representations of the Asylum in the Neo-Victorian Video Game Alice: Madness Returns
- Investigating Development Crunch in Games and its Impact on Creative Expression
- Character Affectivity in Newton and the Apple Tree
- Colonized Morality Mechanics: The Struggle to Be Good in Telltale’s The Walking Dead
- Videogame Distribution and Steam’s Imperialist Practices: Platform Coloniality in Game Distribution