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THE FIGHT IS THE DANCE: MODDING CHINESE MARTIAL ARTS AND CULTURE INTO BEAT SABER
by Yunyu Ong, Rhett D. Loban, and Rauno K. Parrila First published January 2022 Download full article PDF here. Abstract The article explores the design process of a Beat Saber mod called Good Bag. In the Good Bag mod level, players perform saber-sword Wushu martial art moves to the rhythm of contemporary Wuxia-influenced (Chinese martial Continue reading
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THE MAN WITH THE GUN IS A BOY WHO PLAYS GAMES: VIDEO GAMES, WHITE INNOCENCE, AND MASS SHOOTINGS IN THE U.S.
by Carly A. Kocurek First published January 2022 Download full article PDF here. Abstract In the aftermath of the Columbine High School massacre in 1999, survivors, parents, police investigators, journalists, lawyers, and other members of the public looked for explanations for what seemed a senseless eruption of horror. In the narratives that emerged, the two Continue reading
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HIGHWAY TO THE GOLDEN ZONE(FIRE): PC BANGS AND TECHNO-ORIENTALISM IN THE STARTCRAFT II VISUAL NOVEL
by Matthew Jungsuk Howard First published January 2022 Download full article PDF here. Abstract The StarCraft II Visual Novel (2015; SC2VN) is a fish-out-of-water story following a white, nominally North American or European, StarCraft II (2010; SC2) player who goes to South Korea to try and make it as a professional gamer in the world’s Continue reading
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BLACK DEPRIVATION IN NAUGHTY DOG’S THE LAST OF US REMASTERED AND THE LAST OF US PART II
by Melvin G. Hill First published January 2022. Download full article PDF here. Abstract In recent years, several content creators and game developers have attempted to engage the complexities of re-articulating, re-creating, and re-narrating black subjectivity being-in-the-digital-world as a way of proactively creating more diverse and authentic representations. Though these developers’ earnest efforts are appreciated Continue reading
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THEORIZING WHITENESS AS A PROCEDURALIZED IDEOLOGY IN VIDEOGAMES
by Earl R. Aguilera First published January 2022 Download full article PDF here. Abstract Over the course of the past two decades, a growing number of scholars have mapped the ways that ideologies of whiteness have pervaded videogames and other kinds of digital interactive media. Oftentimes, the most discussed examples of whiteness-in-gaming involve the features Continue reading
The Journal of Games Criticism is a non-profit, peer-reviewed game studies journal that strives to connect the conversations between traditional academics and popular game critics. The journal strives to be a producer of feed-forward approaches to video games criticism with a focus on influencing gamer culture, the design and writing of video games, and the social understanding video games and video game criticism.
ISSN: 2374-202X
Recent Articles
- A Contemporary Take on Victorian Lunacy: Representations of the Asylum in the Neo-Victorian Video Game Alice: Madness Returns
- Investigating Development Crunch in Games and its Impact on Creative Expression
- Character Affectivity in Newton and the Apple Tree
- Colonized Morality Mechanics: The Struggle to Be Good in Telltale’s The Walking Dead
- Videogame Distribution and Steam’s Imperialist Practices: Platform Coloniality in Game Distribution