Classism
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Goblins for Slaughter: The Perpetuation of Racism and Classism in Baldur’s Gate 3
by Benjamin J.M. Horn Published January 2026 Download full pdf of article here. Abstract This article explores how Baldur’s Gate 3 perpetuates Victorian-era racism and classism through its Act One conflict and in particular the treatment of its goblins. Goblins occupy a curious position in fantasy digital games: ever-present as weak monsters for players to Continue reading
The Journal of Games Criticism is a non-profit, peer-reviewed game studies journal that strives to connect the conversations between traditional academics and popular game critics. The journal strives to be a producer of feed-forward approaches to video games criticism with a focus on influencing gamer culture, the design and writing of video games, and the social understanding video games and video game criticism.
ISSN: 2374-202X
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