Volume 2, Issue 2 (August 2015)
by B. J. Triana
This article examines the process by which players may take away persuasive messages found in narrative video games. The article uses Rockstar’s Red Dead Redemption as a case study to examine how the internalization of a game’s message can be theoretically explained.
by C. J. Young
The Video Game Industry, edited by Peter Zackariasson and Timothy L. Wilson, provides a predominantly technological and economic perspective on the history of the video game industry in North America and Europe.